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Plan B Games | Century: Spice Road | Board Game | Ages 8+ | 2-5 Players | 30-45 Minutes Playing Time & Repos Production, 7 Wonders Duel, Board Game, Ages 10+, 2 Players 30 Minutes Playing Time

£9.9£99Clearance
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The game is ok but for anyone looking to get a bit more involved in strategy this probably inst for you.

Slide the trader cards so that the resulting space is closed and a free space is created on the right side of the train stack. These may be an upgrade card which allows you to upgrade a spice cube to the next level or a Spice Card where you collect a set amount of spices. So, using the example above, if you played that Trade card and had six cardamon cubes, you could do that trade three times.If you play a conversion card, you may convert spices on your caravan into the next most valuable spice (i.

At some point during your first match – and a few turns into every game afterwards – the juggling of cubes and cards turns from a cautious step-by-step experiment into a fully confident spice-trading ballet as you lay down patterns of acquisition, upgrade and exchange cards to work towards the next rainbow of condiments required to score big. At the end, Points card values are added (among some other things), and you guessed it… Most points wins. Spice Road has a pleasingly fast pace of play and I would recommend this game to anyone who enjoys this genre.

There are always five different public desired demands worth varying amounts, with the first two coming with bonus coins. Century: Spice Road is a neat little strategy and engine building game where you and your opponents are Spice Merchants. For someone who struggles with reading and learning rules even I managed to pick this game up within 10 minutes.

Now you’ve got an at-a-glance view of which cards you have in your arsenal for later, when you Rest and pick them all back up.In addition, each gold coin is worth 3 points, each silver coin is worth 1 point and all spices better than turmeric(yellow) earn 1 point per wooden cube. Slide the scoring cards so that the resulting gap closes and a free space is created on the right side of the row. Above the first two cards on the left you place coins and these are taken when one of the cards below is purchased.

We and our partners use data for Personalised ads and content, ad and content measurement, audience insights and product development. Pick up the latest issue of the UK's fastest-growing gaming magazine in print or digital here– or subscribe to make sure you never miss another issue. Put as many gold coins here as the number of players, multiplied by two (eight, for example, in a four-player game). Pour the yellow spice cubes (turmeric) into the bottom bowl, then the red spice (safran) into the bowl above it.But instead of tableau-building, you’re deck-building, making Spice Road a different number to both play and learn. The only bad points I can see to this game is that the theme is a bit on the bland side (pun intended) and at no point do you feel like a spice trader (Splendor has the same problem) and the game does feel like a solitaire experience as no real player interaction is involved. Spice Road also supports one extra player and comes in a more travel-friendly box – small but meaningful differences. The eagle-eyed among you might know that Century: Spice Road is game one of Emerson Matsuuchi’s Century trilogy of board games.

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