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Blue Orange | Next Station - London | Board Game | Ages 8+ | 1-4 Players | 25 Minutes Playing Time

£8.585£17.17Clearance
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They’re pretty much across-the-board extremely helpful, but they’re helpful for everyone, so keep that in mind. You never know how long a round is going to last, but with only ten cards of each color (the eleventh card being a junction option), players can easily press their luck by knowing which symbols are still in the draw pile. Keep an eye on what Stations are reachable from the ones you’re connecting, and maybe consider moving a different direction to leave yourself options. Thankfully there is a wild card of each color that assists in moments where you need a certain symbol to proceed.

If you can’t or don’t want to draw a line, you could pass, but your score will likely take a hit as a result. You first count how many different districts your route has crossed and multiply this by the number of stations your line passes through in your highest district. It’s the interesting challenge of how starting with purple is very different than starting with green or blue or pink, so the player boards in the game tend to be pretty different, as well!

As well as plenty of London residents reimagining sounds familiar to them from their home city, contributors come from all around the world – from Canada and the USA to Japan and Australia via Italy, Germany, Norway and many other countries. But the next time you play, you’ll have a different combination, and now the blue pencil gets a track split.

Note that a round only lasts as long as it takes to flip over the 5 station cards so there could be anywhere from 5 to 10 turns. The 5 station cards show a shape symbol which everyone simultaneously uses to draw a connection from one end of their existing line – the first turn will be from the “departure station” matching your pencil colour. The design of scoring points based on building a route in multiple districts yet having that be multiplied by your largest number in a single district creates a unique tug of war with how to proceed. Hard to say, but I’ve certainly been playing a good couple of games he’s worked on (including, most notably, The Guild of Merchant Explorers). It’s hard trying to leave yourself enough room to get through subsequent rounds without messing with your current score.Once you have played a few times, you can move onto the advanced module that has more gaming options and tougher challenges. The railroad switch card (a blue station card) allows you to branch off from anywhere along your current line. To subscribe to GeekDad’s tabletop gaming coverage, please copy this link and add it to your RSS reader.

Play over four rounds as you work to create the ideal metro, making sure you make the most of interchanges!

Splitting your line gives you a third (sometimes a fourth, with Pencil Powers) way that you can expand. Five of these 11 cards are in a unique color, and when the fifth of these cards is played, the round is over. However, one twist that Next Station: London has is that you’re each filling out a different color, which means you won’t end up with the same map, and you can’t copy each other. The box says 1-4 players, but it really could be infinite if you had enough colored pencils to go around. The objective cards and pencil power cards are small square cards and each shows a simple icon—you’ll need to refer to the rules the first few times you play, but then they’re fairly intuitive.

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