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Magic: The Gathering Adventures in The Forgotten Realms Commander Deck – Draconic Rage (Red-Green)

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If an opponent casts an instant or sorcery to get rid of it, they're deciding to lose life to destroy a curse that's attached to someone else. Even if you're looking to ramp, for six mana you can cast an Ulvenwald Hydra, which fetches you any land. Before I dig into the details, I’d like to say bravo to the designers of all the Commander decks on their manabases. Fielding fewer yet larger threats is easier to accomplish -- Gruul loves playing an even bigger man -- but it leaves you more susceptible to single target removal blowouts.

Wulfgar of Icewind Dale gives us a commander where “attack triggers matter,” which is narrow and niche enough to be cool and off the beaten path. The long and short of it is that Neverwinter Hydra is incredibly swingy, but your expected value is always going to end up being less than a doubled-up Voracious Hydra, which has removal as a secondary mode instead of the ward. Surprisingly for a Gruul deck, one of the primary strengths of Draconic Rage is its abundance of card advantage. When playing against an Elf deck you’ve got to balance between playing your own game and shifting focus toward dealing with the ever-growing Elven threat, and that math can really get screwed up when you cast Kindred Summons during an inopportune moment. Despite its clunky nature, Draconic Rage can still function and achieve its goals and win conditions.Admittedly, Vrondiss has a built-in way to hit itself, but it's based on a parasitic mechanic unlikely to reappear on relevant cards in the future. Let’s not forget the fact that Vrondiss makes some impressively sized token creatures—whopping 5/4 Dragon Spirits!

The only theoretical way I could guarantee doubling the counters on each hit is if you have a trampling attacker that can and must be blocked by only one creature and you cast Terrifying Presence targeting the blocker. All in all, I'm not too impressed with the reward you get for poking the dragon; it's comparable to Omnath, Locus of Rage, who makes a permanent 5/5 Elemental on landfall. Kindred Summons is a little more niche—you want a tribal deck that can put a lot of creatures on the battlefield and also generate a lot of mana.It's comparable, or perhaps even rivaled by, Grand Warlord Radha, who cares more about the number of attacking creatures instead of their power. These decklists are not card-for-card product displays but rather interactive lists of the cards included in each deck.

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